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How to have part of a material ignore all lighting with Unity 5's Standard Shader
G'day, I've built a procedurally-generated tile-based game in Unity 5 and I'm using the Standard shader for pretty much everything. What I can't figure out how to do, however, is enable one or more faces on my 3d wall tiles to render completely black - no lighting whatsoever.
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It might be easier to just add these faces to a seperate submesh and assign a material that ignores lighting to that submesh.
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