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Question by CYVISUALEFFECTS · Oct 23, 2012 at 05:41 PM · physicsjumpheightfirst person

First person skydiver help

I am making a first person skydiving game FOR IPHONE! But I have some issues. 1. When I move my FP controller the terrain disappears! This is not good for skydiving. 2. To jump from a very high point, the terrain seems too small and too fake. I need to make it seem bigger, but not so much to override the scene. 3. I want to add an animation, for the hand, which appears to show the current height. 4. And animation for the parachute launch. 5. More realism advises/ideas/suggestions?

ANY help please?

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Answer by Itinerant · Oct 23, 2012 at 07:15 PM

Hooray for skydiving! If you make an android/web deployment, I'd likely pick it up just because of the sport :)

  1. Anyways, for the first problem: Check clipping distance on your camera via the inspector. Make sure that it's far enough to keep the ground in view.

    1. You might consider making several different grounds (maybe using polys rather than terrain) using different LODs to swap them in and out as you get closer. Customize each so it looks appropriate at the distance. Maybe make the changes at elevations when the player is checking elevation, or scanning, so that they don't notice it.

    2. You want to animate the hand, or the needle on the altimeter? For the hand, do the animation in a program like 3dsMax, or other modeling program. For the needle, you could script it to turn based on elevation, or time, or whatever. Use a transform.rotation process.

    3. Same deal with the parachute. Also, just to make sure, are you a skydiver? So you know the process of pulling, scanning, looking up, the slider coming down, stuff like that? It's going to take a while to animate the correct process, but it'd be awesome if you get it down!

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avatar image CYVISUALEFFECTS · Oct 24, 2012 at 04:10 PM 0
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Great! Thans for your help. I am not a skydiver but I watched some videos on youtube. I also know how to animate with 3ds max. That's not the problem. Just if you want, if you have any ideas on how to make it look a bit more realistic (maybe camera shaking, or physics). Thank you.

avatar image Itinerant · Oct 24, 2012 at 04:41 PM 0
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I guess I'd need to know a bit more about the project to make too many suggestions. $$anonymous$$y first questions would be about the purpose of the game, what controls you're going to have, stuff like that.

If you want to chat and bounce some ideas around, look me up on Skype. I've sent you a forum P$$anonymous$$ with my info :)

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