Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Scud · Dec 06, 2012 at 07:46 PM · collisiongameobjectphysicsmaya

How to detect collision with imported object?

To create object, I'm using Maya. Object (House) consist from two parts - Walls and Roof. Create Group from them in Maya will not solve my cause.

After importing, I have Prefab "House" in my Assets folder, with two children in it - pCylinder1 (Walls) and pSphere1 (Roof)

After that, I use code from FPS tutorial to destroy house:

 var explosion: GameObject; //Animation for explosion
 
 function OnCollisionEnter ( collision : Collision) { 
 var contact : ContactPoint = collision.contacts[0];
     var rotation = Quaternion.FromToRotation (Vector3.up, contact.normal );
     var instantiatedExplosion : GameObject = Instantiate(explosion, contact.point, rotation );
 
 if (collision.gameObject.name != "Terrain") { //don't wanna to destroy terrain
 
 Destroy (collision.gameObject); 
 //Destroy (collision.transform.parent.gameObject);
 
 }
 Destroy (gameObject); // missile ends here 


But when I hit House with my gameObject (for example, I hit it in the roof), it's only pSphere1 (roof) destroyed. And if I have script attached to my House prefab, I can not destroy script, and it's running even after roof and walls destroyed. I used empty gameObject to nest my House, but it wouldn't help. If I destroy parent of collision object instead of object, it's ends up with error when i hit more simple gameObject - which contain only one element (ForExample, GameObject -> Cube) What should I do, to have a Cube like behavior on my House Object?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to collide with everything but trigger script whenever certain object hits 1 Answer

How to achieve this basic physics effect? Detect when to change layers 2 Answers

Exploding two gameobjects from the center of an collision 1 Answer

Button Box Door Collision 2 Answers

Transform.Position.Y is slowly decreasing but the player is not moving. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges