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This question was closed Mar 22, 2017 at 03:28 PM by AlexStf for the following reason:

The question is answered, right answer was accepted

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Question by AlexStf · Mar 20, 2017 at 02:54 PM · c#unity 5scripting problemscripting beginnerc# tutorial

Highscore shows 0 upon restart, and the correct highscore appears again once the player scores 1 point

i know it's a simple scrip issue, but in new around here and can't seem to figure it out thank you in advance Here is my script`void Awake () { this.highscore = PlayerPrefs.GetInt("HighScore"); PlayerPrefs.Save (); if (instance == null) { instance = this; } else if (instance != this) { Destroy (gameObject); }

 }

 void Update () 
 {
     if (gameOver == true && Input.GetMouseButtonDown (0)) 
     {
         SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
     }
 }

 public void BirdScored()
 {
     if (gameOver)
     {
         return;
     }
     score++;

     if (score > highscore)
     { 
         highscore = score;
         PlayerPrefs.SetInt("HighScore", score);

     }
     Score.text = "Score: " + score.ToString ();
     Highscore.text = "HighScore: " + highscore.ToString ();`
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Answer by aFeesh · Mar 20, 2017 at 05:41 PM

In the Awake() method add Highscore.text = "HighScore: " + highscore.ToString (); under the line this.highscore = PlayerPrefs.GetInt("HighScore");

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Answer by AlexStf · Mar 20, 2017 at 11:14 PM

Thank you !!

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