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Question by
mostashhed · Sep 07, 2019 at 04:30 PM ·
c#spritetexture2d
sprite border
I'm going to create a sprite by code. I set it's border to Vector4.zero. when I use debug.log it shows me (0, 0, 0, 0). but my texture's border have a (1, 1, 1, 1). why? and how can I fix it?
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