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Can't apply a normal map to imported model
Hi there I'm no 3D artist so I just know little of the basics, I downloaded some models supposedly to be used in 3d printing and the converted them to FBX using 3DsMax converter, I can see the object in my scene I can assign a material to the object but the normal map is not visible, if I apply the same material to a cube generated in unity it does work.
What I'm I missing or what should I do to enable the normal maps in these objects?
Do you have a light source in your scene that reaches that normal-mapped surface?
Anyway, it's strange that models created for 3D printing since as far as I know a 3d printer only takes into accound geometry and possibly textures but no normal maps.
Yes if you notice the cube has the normal map and literally next to it there's my model with no effect :( I can't really say what's the problem or if I have to export the model in a specific way
HI. Did you ever find a solution? I have an identical problem.
Answer by Zodiarc · Nov 17, 2017 at 03:40 PM
Make sure the normal map is actually imported as a normal map in the import settings.
Answer by ToyBrain101 · Dec 03, 2017 at 05:40 PM
@jointothedarkside You have to actually make a normal map of the texture to have it work. Unity does not turn textures into normal maps. I use Gimp for this purpose.
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