Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bdgreen88 · Apr 02, 2017 at 10:05 AM · gameobjectcanvasgetcomponentoverlay

Best way to assign and work with Canvas

I have had a lot of problems with SetActive and things getting left inactive and not being able to be found later. So I started using .GetComponent() to show and hide my overlays. I am new and not exactly sure how to work with this or if this is even an ideal way. So, for example, if I have this:

     public GameObject overlay;
     
     void Start(){ 
          overlay.GetComponent<Canvas>().enabled = false; 
     }
     
     public void showOverlay(){ 
         overlay.GetComponent<Canvas>().enabled = true; 
     }

do I need to keep using GetComponent every time I want to use it? If not how can I assign it to a variable? Do I need to create a separate GameObject variable to assign the Canvas component to? Or should I keep calling GetComponent everytime I want to manipulate the Canvas? Or am I going about this all wrong? The showOverlay method is to be used with a button's OnClick in the inspector.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by viodf · Apr 11, 2017 at 10:26 AM

Hi, You can simply assign it to a local variable, reuse that and it would be more performant than using GetComponent each and every time. See example below:

 public GameObject overlay;
 private Canvas overlayCanvas;

  void Start(){ 
       overlayCanvas = overlay.GetComponent<Canvas>();
       overlayCanvas.enabled = false; 
  }
  
  public void showOverlay(){ 
      overlayCanvas.enabled = true; 
  }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Access specific Text among multiple children 0 Answers

problem with canvas 0 Answers

How do you place an image on an object so that the object size is based on pixels per unit and image size? 1 Answer

How to Access Components in Children of GameObject? 1 Answer

how to access a float from one script in other script in different objects 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges