Building a new Game ?
I have a few questions about building a game.. I'm not a programmer.
I'm a 3d Character Animator, sculptor, 3d modeller, rigger and animator so that skill set is covered.
I hope to use playmaker fsm and Rain for my Ai and just want to make some simple fun games with my own characters.
For example: build a landscape with two islands surrounded by the sea, containing forest and a single village on each island, a road and path ways through the forest.
My questions are as follows so please only comment if you have constructive suggestions, I'm not a programmer and never will be unfortunately. I'm wired for creativity rather than programming :) I'm not as skilled as you programmers.
If you were to build a scene as described about what assets would you combine for the asset store to build a working game ?
Do I need something like world streamer to turn off planes that are not being viewed ?
Do I need a tool for LOD ?
Would you combine Procore with natural landscapes ?
Should I use multiple Terrain panels or polygon planes placed next to each other ?
Voxelland or sculpt a terrain myself in unity ?
Views on easyroads3d pro ?
and will all assets combine from different companies to make a nice set or scene, i.e. houses, trees, roads, weather, water ?
Essentially I want to build a landscpe with water, trees, buildings, sky, weather all drag and drop from models I build in Maya or bought from unity store, then add my character with some kind of 3rd person controller.
Then create enemy AI with the Rain system..
I want to know how to build a terrain efficiently and easily.
Hope someone can give me some constructive helpful advice Kind regards Lee :)
Answer by toddisarockstar · Mar 31, 2017 at 10:50 PM
There is no way to make a finished game without Knowledge of scripting. scripting is the magic that make your models "come to life". at best you might find some basic copy/paste to do something simple like make a character move. but you wouldn't be able to adjust it to fit your needs. and without script knowledge you will find you simply cant do much more than that.
fortunately, there are many programmers who need/want help with the modeling. Depending on the game, the modeling process is very important too.
I would recommend partnering with a programmer or development team.
as far as your questions. most of what your asking is not done through unity. most the issues about the modeling / animations are best setup externally in your 3d modeling program before you export them into unity. unity is just the game engine indented to coordinate the models /animations you already have and put them into action!
Answer by Leemurray3d · Apr 01, 2017 at 07:56 PM
Here's a perfect example of why I never post on forums, people just don't read what you have written properly. You skipped every single question, went off on your own tangent. Then wrote some lazy answer.. then the next person didn't read it either and followed like a sheep and still no constructive helpful answer.
If you can't be bother to read this post properly don't reply..
So I can get a straight constructive answer. Lets make it a bit more simple:
I'm a 3d character animator and modeller and do a little rigging, so lets say, this part of building a game is sorted. I already have my character running around and I didn't code anything, I'm using playmaker and Rain Ai.
I want to know about building a terrain/Landscape/Scene
Question 1: What are the tools I need to use to adjust the LOD / do I even need to adjust LOD ?
Question 2: Would "World Streamer" be a good choice for a real small open world with two islands surrounded by water, both islands containing a small village.
Question 3: What is a sensible size for a small open world ?
Question 4: Building a landscape is it best to use 3d planes or Terrain objects ? and what are the benefits of using one or the other ?
Question 5: Is it a good idea to stitch multiple terrain panels together ? then use them with world streamer..
Question 6: How big of a terrain object can unity cope with in a small game ? What res or how many Poly's..
Lee :)
Answer by RonnieThePotatoDEV · Apr 01, 2017 at 09:43 PM
As I do not make 3D games, only 2D, I can't answer these questions. However, for LOD, you can adjust some rendering quality settings in the Quality Settings inspector. Things like LOD, tearing, antialiasing, shadows, particles, and such can be adjusted in there. But don't expect rain to do all the coding for you, you would have to edit the scripts to make them fit your needs. Hope it helps.
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