Question by
VrTechEx · Jul 06, 2017 at 08:15 PM ·
renderinggraphicsspritesperformance optimizationbuffer
Control and Render massive sprites in a single Gameobject
Hello,
Is there a way to make a script to manage all the sprites in a single Gameobject (for ex. sprite.draw) to increase the performance for the game which got thousands of units around it.
Things to consider are
Collider
Individual Data (HP, Position,etc.)
Animation (doing different actions)
I have been searching this answer for so long! Please HELP !!
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