Question by 
               VrTechEx · Jul 06, 2017 at 08:15 PM · 
                renderinggraphicsspritesperformance optimizationbuffer  
              
 
              Control and Render massive sprites in a single Gameobject
Hello,
Is there a way to make a script to manage all the sprites in a single Gameobject (for ex. sprite.draw) to increase the performance for the game which got thousands of units around it.
Things to consider are
- Collider 
- Individual Data (HP, Position,etc.) 
- Animation (doing different actions) 
I have been searching this answer for so long! Please HELP !!

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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                