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Small colliders go through objects
I've made small table knifes, i've used the capsule collider with the height of 0.4 and a radius of 0.02. Every time i start the game up the knife just flies through the ground. I tried the DontGoThroughThings script, but ofc. that didn't help since it is made for bullets.
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Hi,
A thought here: Does it work if the objects are scaled up a bit, this test would be to see if the issue relates to the object/collider size at all as you are saying "small colliders"?
2nd thought: Have you tried to set the Collision detection to "continuous dynamic" from "Discrete", does that help?
If I make the rigidbody continous dynamic, it will keep bouncing for a while, continous is worse. The scale has to be as it is.