Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
6
Question by grahonan · Feb 22, 2017 at 12:06 AM · particle system

OnParticleTrigger runs every frame?

I'm having some difficulty understanding Particle System triggers. I want to have the "Inside" callback only execute when my Collider is inside the particle system.

My initial idea was just to throw a print statement into the OnParticleTrigger() function, but this seems to run the print statement every frame:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 [ExecuteInEditMode]
 public class ParticleTriggers : MonoBehaviour
 {
     ParticleSystem ps;
 
     void OnEnable()
     {
         ps = GetComponent<ParticleSystem>();
     }
 
     void OnParticleTrigger()
     {
         print ("inside"); // why does this run every frame?
     }
 }

I then thought maybe there's a problem with my collider and particle system and they're always colliding, but this isn't the case. If I change the color of the affected particles (see this page) then the particles only change colors once I'm inside the particle system.

So am I misunderstanding OnParticleTrigger? Does it run every frame? This seems to defeat the purpose of calling this feature a "callback".

The documentation for OnParticleTrigger says it "is called when any particles in a particle system meet the conditions in the trigger module."

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robwill · Nov 07, 2018 at 02:39 PM 0
Share

I have the same issue. The whole thing feels janky af. Hopefully some one can answer this.

avatar image Vanilla-Plus · Jan 08, 2019 at 08:47 AM 0
Share

Still happening as of Unity 2018.3.0f2. It even happens for me if I mark all events as 'Ignore' and delete the assigned collider.

avatar image WildMaN · Jul 23, 2019 at 02:33 PM 0
Share

Same issue here, callback every frame even when all events set to Ignore. Any workarounds?

avatar image onefreeshot · Mar 12, 2020 at 11:26 AM 0
Share

Having the very same issue, really hoping I was doing something wrong and not just a bug, most probably?

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by aureliomv · Apr 03, 2018 at 01:26 AM

I'm experiencing the same issue. Maybe a bug with Unity? You could use "ps.GetTriggerParticles(ParticleSystemTriggerEventType.Inside, enter);" as a work around, but I agree, it would defeat the purpose of being a callback.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

136 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to put an image on a particle system 0 Answers

Editing Positions of a Particle System (Sub Emitter) 0 Answers

Finding target position for particle system based shooting 0 Answers

Particles emited from bellow the cone base shell 2 Answers

How to make Particle System on when I throw grenades on ground after 5 second. 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges