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Question by EddyDavila · Mar 31, 2017 at 03:12 AM · animationunity 5animatorfps

Unable to play Death Animation. Parameters missing?

I am trying to play a Death Animation using the Animator. I select my animation and the preview works. But when i go into the game, I get an error saying ---"The animation state deathAnimation could not be played because it couldn't be found! Please attach an animation clip with the name 'deathAnimation' or call this function only for existing animations."--- I tried changing it to legacy and the error goes away but the amination is never played when enmeyHealth reaches 0. So I think that my probles lies in creating a new parameter that checks if "isDead" inside the Animator in order to play the deathAnimation. However, I have problems coming up with a logic or the syntax to do so. Can anyone please help? Here is the code I am using:

var Health = 100; var animDie : AnimationClip; // Drag your animation from the project view in here (to inspector) var isDead = false;

function Update () { if(Health <= 0 && isDead == true){ //this.gameObject.GetComponent.().Play("deathAnimation"); Dead(); } }

function ApplyDamage (TheDamage : int){ Health -= TheDamage; }

function Dead(){ GetComponent.().Play(animDie.name); //GetComponent.().Play("deathAnimation"); Destroy(this.gameObject, animDie.length); }

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avatar image EddyDavila · Mar 31, 2017 at 03:32 AM 0
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 #pragma strict
 
 var Health = 100;
 var animDie : AnimationClip; // Drag your animation from the project view in here (to inspector)
 var isDead = false;
 
 
 
 function Update () {
     if(Health <= 0 && isDead == true){
     //this.gameObject.GetComponent.<Animation>().Play("deathAnimation");
         Dead();
     }
 }
 
 function ApplyDamage (TheDamage : int){
     Health -= TheDamage;
 }
 
 function Dead(){
     GetComponent.<Animation>().Play(animDie.name);
     //GetComponent.<Animation>().Play("deathAnimation");
      Destroy(this.gameObject, animDie.length);
 }

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Answer by GamingOink · Mar 31, 2017 at 05:51 AM

Well first of all I think your variable isDead should be a boolean. Booleans have two states: true or false. Just like how ints and floats differ. Next I dont see any code where your variable isDead is set to true? This makes it so isDead is always false and your if statement never plays:

 if(Health <= 0 && isDead == true){
  //this.gameObject.GetComponent.<Animation>().Play("deathAnimation");
      Dead();
  }

I dont know if I am correct but hopefully this helps. Cheers!

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