Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lkarus · Feb 23, 2016 at 02:38 AM · c#canvasimage

Image that is instantiated through GameObject.Instatiate does not render

So, I'm not sure what I am doing wrong, but I am currently instantiating a prefab using the following code:

 GameObject counter = GameObject.Instantiate((GameObject)Resources.Load("Path/To/File"));

I can see the object getting instantiated in the inspector. But what's weird that it is not visible. The gameobject is instantiated correctly, and does not crash because it could not find the file. While the game is running, I checked the inspector and the Image component is enabled. I even added a line of code that enables it to true by accessing the Image Component of the 'counter' game object.

Whats even more weird is, I have this prefab in a prefabs folder. If I click and drag this prefab, and into the Hierarchy tab, the image is VISIBLE!! I have no idea what the hell would be causing it.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by nickostan · Feb 23, 2016 at 02:47 AM

You need to add a

 as GameObject; 

before your semicolon, to cast it as a GO.

Also, I think you can just write Instantiate((...

No need to write GameObject.Instantiate

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lkarus · Feb 23, 2016 at 02:50 AM 0
Share

Hey, thanks for the reply. I tried it as you mentioned but didnt work. And also, I'm instantiating other Gameobjects for my UI using the same code, but they render perfectly fine.

avatar image nickostan lkarus · Feb 23, 2016 at 03:44 AM 0
Share

I'm not sure then. I've never instantiated from a directory before. Have you tried referencing the prefab via a public GameObject variable in your script and dragging it in, in the inspector?

That will probably tell you where your error is, if that works (or doesn't).

avatar image nickostan lkarus · Feb 23, 2016 at 03:45 AM 0
Share

Is this a UI image?

avatar image nickostan lkarus · Feb 23, 2016 at 03:47 AM 0
Share

If so, I think you may need to set its parent:

 counter.transform.SetParent(referenceToParent.transform, false);

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

101 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

UI fade with CanvasGroup vs of Image.color.alpha or Text.color.alpha performance 1 Answer

Ui scaling 1 Answer

User selected canvas background sprite 2 Answers

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges