Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by YT5h4dow · Aug 11, 2017 at 10:36 PM · scripting problemprefabbeginner

prefabs not saving GameObject variables

so i have a water bottle that i want to spawn and when i click it adds a panel prefab to a spacer ui (just another panel but with a grid layout)and then deletes the game object the water bottle spawns in using Instatiate it comes from a prefab under the prefab i have gameobject variablesand they dont save so i inserted some code that finds the gameobject and loads it but it wont load.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Pickupable : MonoBehaviour {
 
     public string ItemType;
     public GameObject spacer;
     public Transform WaterBottleIcon;
     Transform WaterBottleIconClone;
 
 
     void Start(){
         spacer = GameObject.Find ("spacer"); //supposed to find the spacer gameobject but it wont work.
     }
 
     void Update(){
 
     }
 
     void pickUp (){
         spacer = GameObject.Find ("spacer");
         if (ItemType == "waterBottle") {
             WaterBottlePickup ();
             Debug.Log ("picked up");
         }
     }
 
     void WaterBottlePickup(){
         WaterBottleIconClone = Instantiate (WaterBottleIcon) as Transform;
         WaterBottleIconClone.transform.SetParent (spacer.transform);
         Destroy (this.gameObject);
 
 
     }
 }
 
Comment
Add comment · Show 8
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image unidad2pete · Aug 11, 2017 at 11:34 PM 0
Share

Are you getting any error on console? spacer its not founding? in that case, the gameObject is actived?

avatar image YT5h4dow unidad2pete · Aug 11, 2017 at 11:58 PM 0
Share

no it lets me start the game but in the inspector spacer never loads when i click the water bottle it gives null refrence error due to the gameobject variable being empty.

avatar image unidad2pete YT5h4dow · Aug 12, 2017 at 12:03 AM 0
Share

If spacer gameObject are not active, spacer = GameObject.Find ("spacer"); will be not found if spacer gameObject is a child of any object spacer = GameObject.Find ("spacer"); will be not found.

I supose spacer have a parent (Canvas), right?

 spacer = GameObject.Find ("nameOfParent").Find("spacer");

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

127 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Finding Player Health using script for Enemy Prefab 2 Answers

How to reactivate items ? 4 Answers

Component goes away on play? 1 Answer

Issue with spawn timing getting delayed,Issue with timing of BlockSpawner 0 Answers

Unable to attach script to GameObject prefab at runtime 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges