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Hello everyone, I,m new here and new with unity as well. I have no programming skills what so ever , no knowledge of javascript or C# But I,m trying to learn a little bit of unity and i,m trying to learn Js, because it would be a little bit easier to learn ,so i,m told. Anyway, my question. I have been able to create a scene in unity with a cube that can be controlled by the arrow keys. The cube rotates around it x axis and with the up and down arrowkeys it can rotate around its z axis . Would it be possible to setup a muliplayer session, so that player a can control the cube its x axis and player b the cube its z axis? Or am i wanting to much for a starting unity fan.
any info is welcome.
please bare in mind that i,m only starting to understand a little bit of unity and programming.
Thanks in advance
Answer by VesuvianPrime · Oct 28, 2013 at 09:13 PM
Hey Harry
I would say it depends on your understanding of networking in general. The code to get a network in Unity is actually pretty simple, but the concepts behind it are not. If you're serious about getting a networked game running your best bet is to bury yourself in the documentation:
http://docs.unity3d.com/Documentation/Components/NetworkReferenceGuide.html
Don't feel disheartened if it seems a bit much to chew. There is a lot to take in, and it will still be there once you're more comfortable with singleplayer experiments.
Goodmorning,
Thamk you very much for your answer. I have been trying out a lot of examples from the web ,especially from youtube and so on. And i have managed to setup a server connection and also spwawn a player (cube). I,m trying to understand the scripting behind it, so i think i,m slowly getting a bit closer. And yes your correct, first you have to learn how to crawl before you can walk . So I will struggle on.
kind regards
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