Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by For3v · Feb 27, 2013 at 06:35 PM · multiplayernetworkconnectionnetworkviewblinking

Network View - Player is blinking, and visible only partially during movement.

I've got a problem. I made my game multiplayer, but the player (box) is blinking while moving. I'm from poland, so there can be some of polish words between quotes.

Here is my network code:

 var playerPrefab:GameObject;
 var spawnObject:Transform;
 
 var nameofGame:String = "MyFirstMultiplayer";
 
 private var refreshing:boolean;
 private var hostData:HostData[];
 
 private var btnX:float;
 private var btnY:float;
 private var btnW:float;
 private var btnH:float;
 
 function Start(){
     btnX = Screen.width * 0.2;
     btnY = Screen.height * 0.2;
     btnW = Screen.width * 0.1;
     btnH = Screen.width * 0.03;
 }
 
 function startServer(){
     Network.InitializeServer(32, 25001, !Network.HavePublicAddress);
     MasterServer.RegisterHost(nameofGame, "FirstMulti", "Multiplayer");
 }
 
 function refreshHostList(){
  MasterServer.RequestHostList(nameofGame);
  refreshing = true;
  Debug.Log(MasterServer.PollHostList().Length);
 }
 
 function Update(){
     if(refreshing){
         if(MasterServer.PollHostList().Length > 0){
             refresh = false;
             Debug.Log(MasterServer.PollHostList().Length);
             hostData = MasterServer.PollHostList();
         }
     }
 }
 
 function spawnPlayer(){
     Network.Instantiate(playerPrefab, spawnObject.position, Quaternion.identity, 0);
 }
 
 
 //Wiadomości
 function OnServerInitialized(){
     Debug.Log("Serwer uruchomiony!");
     spawnPlayer();
 }
 
 function OnConnectedToServer(){
     spawnPlayer();
 }
 
 function OnMasterServerEvent(mse:MasterServerEvent){
     if(mse == MasterServerEvent.RegistrationSucceeded){
         Debug.Log("Zarejestrowano serwer!");
     }
 }
 
 //GUI
 function OnGUI(){
     if(!Network.isClient && !Network.isServer){
     if(GUI.Button(Rect(btnX, btnY, btnW, btnH), "Utwórz serwer")){
         Debug.Log("Uruchamianie serwera...");
         startServer();
     }
     
     if(GUI.Button(Rect(btnX, btnY * 1.2 + btnH, btnW, btnH), "Odśwież listę serwerów")){
         Debug.Log("Odświeżanie...");
         refreshHostList();
     }
     
     if(hostData){
         for(var i:int = 0; i<hostData.length; i++){
             if(GUI.Button(Rect(btnX*1.5 + btnW, btnY*1.2 + (btnH * i), btnW*3, btnH), hostData[i].gameName)){
                 Network.Connect(hostData[i]);
             }
         }
     }
     }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dpoakaspine2 · Jun 09, 2013 at 01:21 PM 0
Share

What is your camera setup? $$anonymous$$aybe on spawn the camera gets cloned and therefore rendered twice? Just a guess... I use the same code like you and my players spawn and do not blink. I have a camera in my player prefab.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Trying to Connect a Remote Computer from a Different ISP 0 Answers

Does the position change need state synchronization? 2 Answers

[uNet] Need help Converting From Unity Network to uNet 0 Answers

NetworkView Control 2 Answers

Receiving NAT punchthrough attempt from target 684547167205435679 failed.. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges