- Home /
Change Scene keeping Character and GUI Canvas
I want to change scenes, but I want to keep my player, my event handler, and his GUI intact throughout them, including their variables. Is there any way to do that? I know that this sounds absolutely newb, and that's because it is.
Answer by Fenerax_Studios · Sep 02, 2017 at 08:54 PM
Try DontDestroyOnLoad for each GameObject that you want to carry over,
Unity DontDestroyOnLoad Reference
Hope this is what you were looking for.
Your answer
![](https://koobas.hobune.stream/wayback/20220612134052im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How can I make a loading screen with LoadSceneAsync 2 Answers
One Location Game (with Scenes Loaded and Disabled) 0 Answers
Help with error message "Overwriting the same path as another open scene is not allowed" 0 Answers
Bolt Visual scripting and loading different scenes/levels 1 Answer
Load Scene from .unity File 1 Answer