Blender animation not working right when imported to unity
Hello, I'm having an issue with my animation when importing into unity. I posted a gif of the problem but it happens very quick (it's the best I could do with attachment size constraints). The legs go crazy for a couple random frames throughout the running sequence.
I have read online that this could be a blend weight problem but I don't really know what the means or how to fix it. I have also tried switching from Generic to Legacy in the animation inspector in Unity, but that causes even more problems... the model completely disappears from the preview window.
Why is it just the legs that glitch out? Every other component of the armature functions properly. This has been very frustrating because I have no idea why it's doing this. If anyone could help me out, that would be amazing! Thank you!