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Question by SimonClintonIv · Jul 02, 2016 at 04:40 PM · animationpause

How to pause an animation

For example my game object is climbing a ladder and a climbing animation is played at the same time. If the game object stops at the middle of the ladder, I want the climbing animation to be paused at current animation pose at the moment.

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Answer by RyanDiCenzo · Jul 03, 2016 at 11:06 PM

@SimonClintonIv

 animation["Walk"].speed = 0;

This seemed to work for another user.

http://forum.unity3d.com/threads/animation-pause.68506/

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avatar image SimonClintonIv · Jul 04, 2016 at 08:53 AM 0
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 using UnityEngine;
 using System.Collections;
 
 public class ToAnimate : $$anonymous$$onoBehaviour {
     public Animation anim;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.Get$$anonymous$$ey ($$anonymous$$eyCode.A))
         {
         GetComponent<Animation> ().Play ("Anim1");
         }
         if (Input.Get$$anonymous$$ey ($$anonymous$$eyCode.B))
         {
             anim ["Anim1"].speed = 0;
         }
     }
 }
 



The code isn't working in my animation code. And I have tried this before.

avatar image SimonClintonIv · Jul 04, 2016 at 10:09 AM 0
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Sorry I forgot one step. I forgot to add game object.

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