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Question by xarismax · Mar 30, 2017 at 01:46 PM · scriptableobjectdatamodding

Moddable Scriptable Objects

Can scriptable objects be modified by a user or modder, or new ones be created after the build process?

Requirement: The modding will happen after the game "Build" process. With the files available in the client.

How can i design a moddable game in unity to support this ?

  1. Will the user need the entire game source code ?

  2. Are scriptable objects stored somewhere in the unity "data" folder in the build. Is it in readable format ?. Can i append new scriptable objects by adding new files in that location ?

  3. Any working code example is welcome, dropping a single line as answer, and expecting me to figure it out, wont work.

  4. Details: i don't need to add complex stuff like custom scenes, models, custom code. I just need to append "data" like scriptable objects. If this is not possible with unity architecture. How do i design the system to use something other than scriptable objects, eg database, excel files, etc.

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Answer by ifdef_ben · Mar 30, 2017 at 09:07 PM

After a quick search I found out this answer to another question that I think applies to your situation.

In short, no scriptable objects are not modable/modifiable outside the UnityEditor. You cannot modify a scriptable object after the build, so you'd need to use regular C# serialization if you want to save/import new data to your game after the build.

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