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Question by Veeresh01 · Dec 29, 2019 at 09:05 PM · scriptingbasicscamera rotatecamera-lookcamera follow

Camera follow player when player rotates in y-axis

Hi. I am using the following code in my camera to follow a player object. The camera rotates to the direction the player is moving. The rotation is smooth for all axes except for when the player rotates in the y-axis. I want to have the camera follow animation smooth when the player moves on the y axis as well.

 void LateUpdate () {
         //transform.position = Vector3.SmoothDamp(transform.position, (target.transform.position + offset), ref velocity, smoothTime);
         Vector3 destination = target.transform.rotation * offset;
         destination += target.transform.position;
         //transform.position = destination;
         transform.position = Vector3.SmoothDamp(transform.position, destination, ref velocity, smoothTime);
 
         //transform.LookAt(target.transform.position, target.transform.up);
         LookAtTarget();
     }
     
 
     void LookAtTarget(){
         Vector3 lookPos = target.transform.position - transform.position;
         Quaternion qt = Quaternion.LookRotation(lookPos, target.transform.up);
         transform.rotation = Quaternion.Lerp(transform.rotation, qt, rotatingSpeed * Time.deltaTime);
         //transform.rotation = qt;
     }


The below gif will give you a better idea: alt text

final.gif (297.0 kB)
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Answer by cristianm_unity · Dec 30, 2019 at 10:48 PM

Hi @Veeresh01! I tried your code and for me, the camera rotation is smooth for all the axes. I wonder if the problem is that it is rotating too fast (i.e maybe the rotation in the y axis is bigger, so that is way it does not seem as smooth as the other axes)? Unfortunately, in the gif I cannot appreciate very well the behavior you want to achieve.

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