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Question by
dCalle · Apr 02, 2017 at 09:54 AM ·
triggerphysics2dhomingdrag-rigidbody
Homing Missile & PointEffector2D
Hi, I got a Question.
I have set up a Homing Option for Bullets, that rotate towards their target. To not only rotate towards the target but also to fly towards the target I had to use this:
rigid2D.velocity = transform.up * startVelocity;
However, now the Rigidbody2D isn't influencable by the PointEffector2D any more, and before I simply switch off homing (when entering the Trigger) OR writing my own Effector Script, I thought there might be an easier Solution out there I just couldn't find.
So, please, enlighten me with your glorious Wisdom :-)
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