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Question by Gianluca90 · Dec 15, 2016 at 09:00 AM · androidvrmobileapplicationunity remote

How to enable head tracking in Gear VR via Unity Remote 5 on android?

I'm creating a Gear VR app, I want test it via unity remote 5...Any idea?

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Answer by Gianluca90 · Dec 15, 2016 at 10:52 AM

I found the solution. Put the MainCamera into a empty object with Player tag and add this script into MainCamera:

 using UnityEngine;
 using System.Collections;
 public class GyroRotate : MonoBehaviour {
 
     private Gyroscope gyro;
 
     void Start () 
     {
         if (SystemInfo.supportsGyroscope)
         {
             gyro = Input.gyro;
             gyro.enabled = true;
         }
         else
         {
             Debug.Log("Phone doesen't support");
         }
     }
 
     void Update () 
     {
         GameObject player = GameObject.FindGameObjectWithTag ("Player");
         player.transform.Rotate (-Input.gyro.rotationRateUnbiased.x, -Input.gyro.rotationRateUnbiased.y, 0);
     }
 
     void OnGUI()
     {
         GUILayout.Label ("Gyroscope attitude : " + gyro.attitude);
     }
 }



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avatar image myloran · Apr 18, 2018 at 07:24 AM 0
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