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Question by Redmori · Feb 05, 2015 at 02:15 PM · c#instantiatetextcanvas

Instantiate prefab text into Canvas

So I'm new to Unity and I'm trying to instantiate text when another prefab is created. Think of it as putting a nameplate/healthnumber above a new enemy. However for the text to be diplayed it needs to be a child of a Canvas. How do I get my Canvas so I can implement:

 public Text DistanceText;

 Text tempTextBox = Instantiate(DistanceText, pos, rot) as Text;
 tempTextBox.transform.SetParent(Canvas.transform, false);

I think there should be an easy solution to this but after trying/searching for hours I have no clue how.

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Answer by David_Munoz · Nov 15, 2015 at 10:17 AM

Your code is ok, you only need to add the Canvas as a parent:

tempTextBox.transform.SetParent(renderCanvas.transform, false);

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avatar image SecretAgentMango · Jul 09, 2019 at 03:33 AM 1
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What is "renderCanvas" in this context?

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Answer by Kriogenic · Feb 05, 2015 at 05:03 PM

Create an empty game object and attach a TextMesh, these do not require a canvas.

then you should be able to do the following.

 //Insert the empty game object with the TextMesh attached
 public GameObject distanceText;
 
 //Instantiates the Object
 GameObject tempTextBox = (GameObject)Instantiate(distanceText, pos, rot);
 
 //Grabs the TextMesh component from the game object
 TextMesh theText = tempTextBox.transform.getComponent<TextMesh>();
 
 //Sets the text.
 theText.text = "The Text";
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