Enable/Disable AudioListener c#
I used AudioListener.pause=false; & AudioListener.pause=true; to enable and disable Audio in my game, but every time I use (AudioListener.pause=false;) many Audio sounds plays , so what is the right way to enable and disable Audio.
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Answer by TheQiwiBoy · May 19, 2020 at 09:19 PM
A simpler way:
DISABLED:
camera.GetComponent<AudioListener> ().enabled = false;
ENABLED:
camera.GetComponent<AudioListener> ().enabled = true;
Answer by RendCycle · Sep 24, 2018 at 07:46 AM
DISABLE AUDIO LISTENER:
camera.GetComponent<AudioListener> ().enabled = !camera.GetComponent<AudioListener> ().enabled;
ENABLE AUDIO LISTENER:
camera.GetComponent<AudioListener> ().enabled = camera.GetComponent<AudioListener> ().enabled;
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