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Question by KhalidAMursh · Sep 17, 2019 at 02:09 PM · player movementplayer settings

Player can't move far and reset after motion is over

I'm making a new game about a ball rolling ( like Sonic for example). However, the ball won't move past 1 unit in all directions and it's position is reset to original position after motion inputs are done. The code seems right since I compared it with a tutorial coding. What can I do to fix it , please ?

This is the coding :

public class BallControl : MonoBehaviour { Rigidbody2D rigidbody2d; Vector2 position; float horizontal; float vertical; float speed = 3.0f; // Start is called before the first frame update void Start() { rigidbody2d = GetComponent(); }

 // Update is called once per frame
 void Update()
 {

     position = rigidbody2d.position;
     horizontal = Input.GetAxis("Horizontal");
     vertical = Input.GetAxis("Vertical");

     position.x = horizontal + speed * Time.deltaTime;
     position.y = vertical + speed * Time.deltaTime;

     rigidbody2d.MovePosition(position);
 }

}

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