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Question by AhsanNaeem · Apr 04, 2017 at 06:51 PM · uivr

Move UI Buttons in a VR application based on Google VR sdk

It is a simple VR application to view 360 degree photos. I have UI buttons for next and previous photo. What I want is that when a person is viewing a photo at any angle around 360, and if he sees below he should get those UI buttons.

I have tried to rotate those UI button with the camera using Quaternion.RotateTowards , Quaternion.Slerp, Quaternion.SlerpUnclamped but the results are not like what we see in similar VR applications.

I am using GoogleVR sdk. Please Help.

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avatar image Spidlee · Apr 05, 2017 at 07:35 PM 0
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What I've done is, to create a rotating base separate from the Camera. And the base swivels and follows the $$anonymous$$ain Camera's rotation. And under the rotating base, I have the UI Btns, which only fade into view when the UI Btns & Reticle's (Or Centre of Screen) Screen Distance is within a "Near" Threshold.

Is this what you're looking for?

avatar image AhsanNaeem · Apr 05, 2017 at 08:12 PM 0
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Yes the similar one. But what is this base swivels? Can you share the code to make UI buttons fade into the view at threshold distance as you mentioned?

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