Question by 
               SirOrange · Feb 17, 2017 at 10:14 PM · 
                animationanimatoranimator controlleranimationclipanimation editor  
              
 
              Animation Constantly Playing?
I have set up the animator and all of the code, but the animation keeps looping? Help, I really can't figure it out.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class cHOPdOWNtHIStREE : MonoBehaviour {
     public int Treelives;
     public Animator _anim;
 
 
     // Use this for initialization
     void Start () {
         Treelives = 10;
         _anim = GetComponent<Animator>();
         
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetMouseButtonDown (0)) {
             _anim.Play ("Chop", -1, 0f);
         }
         
     }
 
     void OnTriggerEnter(Collider other){
             if (other.CompareTag ("Tree")) {
             if (Input.GetMouseButtonDown (0)) {
                 Treelives -= 2;
                 if(Treelives == 0){
                     Destroy(other.gameObject);
                 }
             }
         }
     }
     void OnTriggerExit(Collider other){
         if (other.CompareTag ("Tree")) {
             Treelives = 10;
         }
     }
 }
 
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by toddisarockstar · Feb 19, 2017 at 08:31 PM
in the inspector, in the import settings of the model/animation. uncheck the box that says "Loop".
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                