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Codeless IAP not working
I have a couple of products successfully linked to the unity IAP system, but when I press any one of them, the "Purchased Failed" object shows up. What is happening?
Can you explain the steps on how you set it up and what goes wrong exactly? Also, can you include the logs?
It's okay. I got it to work. Thanks for your comment!
Answer by suIly · Dec 11, 2019 at 04:09 PM
I got this to work by setting up an alpha release and downloading the app from google play as an early access app. Unity has the docs here: https://docs.unity3d.com/Manual/UnityIAPGoogleConfiguration.html It turns out that the IAP will only work if the game is published onto the google play or apple store.
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