Navmesh baking on objects it shouldn't.
Hi, I'm trying to set up a NavMesh, and I have split it into two areas, Ground Floor and First Floor.
In this image, the stairs and platform are "First Floor" and the terrain is "Ground Floor". As you can see, the Ground Floor area has jumped up onto the platform in places, and if a character walks under this area they will be teleported up to the first floor, but if they walk out from under it they go back to the ground floor.
This problem also occurs if all the elements are set to the same NavMesh area. The following image shows my bake settings.
Does anyone please have any suggestions to fix this issue?
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