Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by andreyazbyn · Sep 09, 2015 at 06:55 PM · c#2d2d-platformershootingenemy ai

2d enemy ai

I want to make a enemy ai that patrols until it spots the player or it hears it shooting. if it spots the player it fires at him ( like the enemy soldiers from metal slug) this is what i have so far:

 using UnityEngine;
 using System.Collections;
 
 public class EnemyPatroll : MonoBehaviour {
 
 
     public float moveSpeed;
     public bool moveRight = false;
     public Transform wallCheck;
     public float wallCeckRadius;
     public LayerMask whatIsWall;
     private bool hittingWall;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
         hittingWall = Physics2D.OverlapCircle(wallCheck.position, wallCeckRadius, whatIsWall);
 
         if(hittingWall)
             moveRight = !moveRight;
 
 
         if(moveRight ){
         transform.localScale = new Vector3 (-1f, 1f,1f);
         GetComponent<Rigidbody2D>().velocity = new Vector2(moveSpeed,GetComponent<Rigidbody2D>().velocity.y);
         }
 
         else{
         transform.localScale = new Vector3 (1f, 1f,1f);
         GetComponent<Rigidbody2D>().velocity = new Vector2(-moveSpeed,GetComponent<Rigidbody2D>().velocity.y);
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Enemy Shooting In wrong Direction. 2 Answers

Multiple Cars not working 1 Answer

Trying to get Player Tip for player to open on Return and close on Return 2 Answers

Trying to make the camera follow the player but stop at the edge. 1 Answer

OnTriggerEnter2D with multiple objects 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges