Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MSFX · Mar 22, 2012 at 11:44 PM · textureterrainpathsetpixels

Generate Alpha Map Procedurally...

I've downloaded the following Shader which allows you to use a splat map on something other than a Terrain object using two textures and an alpha map.

http://www.unifycommunity.com/wiki/index.php?title=LayerShader

I wish to draw the route across the mesh i'm using at runtime randomly but i'm a little stuck on how I should be setting up the texture in my script...

I've tried the following which should make it all appear with the base texture but it doesn't appear to be working since I just get a blend of the base and path textures on the mesh...

 function GenTexture()

{

var width:int = 128;

 var height:int = 128;
 var texture = new Texture2D (width, height, TextureFormat.Alpha8, false);
 
 for (var i:int = 0; i < width; i++)
 {
     for (var j:int = 0; j < height; j++)
     {
         texture.SetPixel(i,j,Color(0, 0, 0, 0));
     }
 }
 
 // assign the texture to the shader
 mat.SetTexture("_PathMask", texture);
 
 // update the renderer with the updated material
 GetComponent(MeshRenderer).material = mat;

}

Can anyone see what i'm doing wrong or has any tips to generating alpha maps at runtime?

Huge thanks to anyone who can help! :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by MSFX · Mar 23, 2012 at 10:47 PM

just suddenly noticed I wasn't using texture.Apply() - my mistake =D

works now!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

A question for someone who understands alphamaps. 0 Answers

SetAlphamaps with multiple terrains at runtime 1 Answer

Rendering terrain texture Problem in android devices. 1 Answer

How do I extract a texture map from a terrain? 1 Answer

Changing terrain texture at runtime 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges