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               Question by 
               andresp · Nov 28, 2011 at 05:56 PM · 
                meshfbx3dsmaxfbximporter  
              
 
              FBX Import Mesh Mismatch
Hi
I'm having some issues with the importing of a FBX model with multiple meshes. In my case, the ground mesh (with the grass texture) is positioned below its correct position as you can see by the following screenshots:
3DS Max 2012:

Unity:
I have created a simple Unity Package with the stated problem: DOWNLOAD
Do you know what could be causing this?
Thanks in advance
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