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Question by marcosocram · Mar 26, 2017 at 12:42 AM · meshgame objectdeformationdeformdeforming

Why Game Object deform in here?

Hi all, I'm having this problem:

Gif Link (In the gif I show another GO with the same image for comparation)

Some of my game objects deform in certain places of my scene (between two walls), only in android. What I'm doing is to load images from disk into the main material of a planes and changing the scale so it keep the aspect ratio of the image. The golden frame is a FBX model from Blender that I'm making the Plane's child so it stretches along with the plane.

What could be happnening in there?

Thanks in advance, Help is apreciated a lot.

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avatar image hexagonius · Mar 26, 2017 at 09:19 AM 0
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I have two different ideas:

  1. you somehow scale the frames depending on world space rotation (the frame at the start is fine, the one at a 90° turn freaks out)

  2. tiling and/ or offset of the material are wrong

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