Question by
Gohan1 · Nov 23, 2015 at 04:47 PM ·
particlesoptimizationphysics2d
optimize thousands of sprite prefab
I need to instantiate a coin every update on mouse click because I need rigidbody and collider in each prefab and I cant have unitys particle system to collide with each other. its just a simple very small coin sprite. the problem is i cant use object pooling because the game play allows the user to instantiate so many before the coin go off screen. so I cant use object pooling or particle system what now?
Comment
Your answer
Follow this Question
Related Questions
Debris particles slowing down simulation 0 Answers
Physics2D Optimize 1 Answer
How to make a Rainy scene ? 3 Answers
Forcibly halt movement of slow rigidbodies, but not falling ones. (2D) 1 Answer
Some question about making Android game. 0 Answers