Error on Android build using ARFoundation
I'm trying to build out my app to Android, but it freezes up completely right after the splash-screen. A few builds ago it froze at the first frame of ui, but now it gives a black screen only.
From logcat, I get this:
11-21 22:46:47.269: E/Unity(30164): -------- GLSL link error: The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0).
11-21 22:46:47.269: E/Unity(30164):
11-21 22:46:47.269: E/Unity(30164): (Filename: Line: 675)
11-21 22:46:50.008: E/Unity(30164): Unable to find /usr/lib/libobjc.dylib
I use AWS Cognito, ARFoundation(+kit/core), no post-processing. The app runs completely fine on iOS, and I haven't seen the issue there.
I've tried searching for something similar for a good while now, but can't find anything that really helps, so here is me hoping you can! :)
Hey, I'm getting the same error and was wondering if you found a solution?
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