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Question by mrmichaelb · Apr 11, 2018 at 10:14 PM · coroutinecoroutinesupdate functionasynchronouscoroutine errors

Unity C# Punching Coroutine not completing

So I have the code as follows.

 void Update() {
 
         // WASD Movement
         if (Input.GetKey(KeyCode.W)) { movementUpdate.y += movementPerSecond * Time.deltaTime; }
 
         if (Input.GetKey(KeyCode.A)) { movementUpdate.x -= movementPerSecond * Time.deltaTime; }
 
         if (Input.GetKey(KeyCode.S)) { movementUpdate.y -= movementPerSecond * Time.deltaTime; }
 
         if (Input.GetKey(KeyCode.D)) { movementUpdate.x += movementPerSecond * Time.deltaTime; }
 
         playerBody.position = playerBody.position + movementUpdate;
 
         movementUpdate = new Vector3(0, 0, 0);
 
         // Body rotation relative to cursor position
 
         Vector3 dir = Input.mousePosition - Camera.main.WorldToScreenPoint(transform.position);
         float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
         playerBody.rotation = Quaternion.AngleAxis(angle - 90, Vector3.forward);
 
         // hand position via function
         UpdateHandPosition(playerLeftHand, desiredPositionForLeftHand);
         UpdateHandPosition(playerRightHand, desiredPositionForRightHand);
 
         if (Input.GetMouseButtonDown(0)) {
             Punch();
         }
 
     }
 ...

 void Punch() {
         StartCoroutine(PunchCoroutine());
     }
 
     IEnumerator PunchCoroutine() {
         Debug.Log("User punched.");
 
         if (onLeftHandPunch = false) {
             print(onLeftHandPunch);
 
             onLeftHandPunch = false;
 
             // punch the shit
 
             desiredPositionForLeftHand = "middleMiddleCoordinates";
 
             yield return new WaitForSeconds(1f);
             Debug.Log("Corountine finished.");
 
             desiredPositionForLeftHand = "topMiddleCoordinates";
 
 
 
         } else {
             print(onLeftHandPunch);
 
             onLeftHandPunch = true;
 
             // punch the shit
 
             desiredPositionForRightHand = "middleMiddleCoordinates";
         }
 
 
 
     }


But when I play the code, and click the left mouse button, the following is displayed in the console.

 User punched.
 False

The Coroutine won't finish and display

 Coroutine finished.

Can somebody help me out here?

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