Cut viewport Rect of the camera in half
Hello, I'm working on an fps game so I have a hand cam I use to only render my "hands" and weapons. But the player's Mesh is a full body texture, so this camera also renders my player's body if it enters in the viewport rect. The problem is sometimes when i look down or crouch the player's head gets in the way of that camera, on the left side of it (see image below). So I would like to know if i could keep my hand cam at the same position but only render the right side of it ? so, 'cut' the viewport in half that way my player's head is never rendered on the right side. There might be an easier solution but idk I haven't found anything.
example.png
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