Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Asayaki · Mar 05, 2013 at 07:18 PM · flip

Script not obeying?

I got a simple script that says:

 function Update(){
   if(Input.GetButton("Left"){
   transform.rotation.y = 180.0;
   }
    
   if(Input.GetButton("Right"){
   transform.rotation.y = 0.0;
   }
 }

But when I go into the game and tried it out, the gameobject just flip between 0 and 270. Any idea why?

P.S. I'm not intending to make the object rotate, just flip about.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · Mar 05, 2013 at 07:30 PM

'rotation is a Quaternion, and unless you know what you are doing, it is not advised to to directly manipulate Quaternions. You can modify transform.eulerAngles, but the script reference says:

Do not set one of the eulerAngles axis separately (eg. eulerAngles.x = 10; )

So to get the behavior you want, you can start with your own Vector3 set to (0,0,0), modify it and assign it:

 if(Input.GetButton("Left"){
   myVector.y = 180.0;
   transform.eulerAngles = myVector3;
   }

or you can use a relative rotation such as transform.Rotate(Vector3(0,-90,0));

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Asayaki · Mar 05, 2013 at 07:42 PM 0
Share

Oh okay. Still kinda new in Unity. Thanks! That helped.

avatar image robertbu · Mar 05, 2013 at 08:32 PM 0
Share

If this answered your question, click the checkmark next to the answer.

avatar image
2

Answer by SP0KK0 · Mar 05, 2013 at 07:26 PM

I think this is what you are after:

 function Update(){ 
 
     if(Input.GetKeyDown(KeyCode.LeftArrow))
         transform.rotation.y = 180.0;
 
     if(Input.GetKeyDown(KeyCode.RightArrow))
         transform.rotation.y = 0.0;
     
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Asayaki · Mar 05, 2013 at 07:35 PM 0
Share

Tried it, didn't work. I don't think the Input is the problem. I just don't understand why it is flipping between 90 and 270, when I clearly state it as 0 and 180.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

export max to unity ??? 2 Answers

Sometimes strange behaviour of my 'walk around' script 0 Answers

why heightmap flips in terrain import raw(certain case)? 0 Answers

How to get a enemy to flip at a certain point 1 Answer

Flip effect on scene change. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges