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Question by
OutlawMonkey · Jan 16, 2018 at 10:43 PM ·
iosxcodelinking
iOS Build Failure - ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1
I can't compile to iOS
I've compiled this same project for wed and for android with no problems whatsoever and I've been reading a few other posts about similar problems but none seems to work.
My development environment is:
MacOS High Sierra
Unity 2017.3.0f3
Xcode 9.2 (9C40b)
and I'm trying to release for an iPad3,4 that runs iOS 10.3.3
Xcode show me this error:
Undefined symbols for architecture armv7:
"_WindowAlert", referenced from:
_DataAccess_WindowAlert_m1086371057 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _DataAccess_WindowAlert_m1086371057)
"_SyncFiles", referenced from:
_DataAccess_SyncFiles_m4139220010 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _DataAccess_SyncFiles_m4139220010)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Screenshot from Xcode Build
Screenshot of my Player Settings configurations
screen-shot-2018-01-16-at-41936-pm.png
(441.5 kB)
screen-shot-2018-01-16-at-43216-pm.png
(91.1 kB)
Comment
Answer by prozario · Oct 17, 2018 at 04:35 PM
I am having the same exact issue with the clang error and the line above that for armv7. I can't figure out what / how to fix this. Xcode is not easy and the anywhere I look, I can't find any solution that works or even gets me closer to solving it.