Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by langmehdi · Mar 26, 2017 at 05:16 PM · buttoncamera rotatesphere

set angle on y Camera no sphere

Bonjour

I would like to create a button which move a sphere to a point and rotate the camera with angle on y. BUT DOESN'T working...

 public void moveToBed1(){
             Vector3 vec = new Vector3 (-586,350,-425);
             //move sphere to point = the camera follows the sphere
             sphere.transform.position = vec;
 
             // set rotation on Y with angle of 90°
          Camera.main.transform.rotation = Quaternion.Euler (0.0f, 90.0f, 0.0f);
 }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image langmehdi · Mar 24, 2017 at 02:49 PM 0
Share

i found why the rotation doesn't work... because my mainCamera was linked with this scipt (allows to move camera with joystick)

How do you do to contibute with the rotation execution...?????? the best way would be to attach mainCam with object.

 public class freeCamera : $$anonymous$$onoBehaviour{
     public VirtualJoystick cameraJoy;
     public Transform LookAt;
 
     private float distance = 10.0f;
     private float currentX = 0.0f;
     private float currentY = 0.0f;
     private float sensitiveX = 1.0f;
     private float sensitiveY = 1.0f;
 
     // Use this for initialization
     void Start () {
 
     }
     
     // Update is called once per frame
     void Update () {
         
         currentX += cameraJoy.Horizontal() * sensitiveX;
         currentY += -cameraJoy.Vertical() * sensitiveY;    
         //Debug.Log ("x " + currentX + "y" + currentY);
     }
 
     private void LateUpdate(){
         Vector3 dir = new Vector3 (0,0,-distance);
         Quaternion rotation = Quaternion.Euler (currentY, currentX,0);
         Debug.Log ("LookAt " + LookAt.position + "rotation" + rotation + "distance" + distance);
         transform.position = (LookAt.position + rotation * dir);
         transform.LookAt (LookAt);
     }
 }

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to make a "pressure sensor" of sorts that when rolled over switches to another scene 2 Answers

Third person follow camera on a sphere 1 Answer

How can i keep this button pressed without acctualy doing it ? 0 Answers

Reference For Button Which Calls OnClick 4 Answers

Looking for an invisible button (that actually works!) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges