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Unity Editor crashes when rendering heavy scene
My project has several scenes (Main menu, loading screen, etc.) but only one of them actually has a lot in it; the main game scene. This has the map, the player, and a lot of lighting. A couple days ago, all of these scenes would load fine. Now, after changing absolutely nothing from the last time I've run the editor, the main scene always crashes it. I'm using Unity 2019.2.9f1, with the HDRP.
When I launch Unity, the game always opens in my main menu scene. From there, I click on my scene file in the assets to load it. This actually works fine; I can interact with objects on the heirarchy, change windows, etc. However, any time I click on the game window or pan the editor camera it IMMEDIATELY locks up for about 10 - 15 seconds before the Unity crash report comes up, and the editor closes. I've tried switching from DX11 to DX12, I've tried Vulkan, and nothing seems to fix it.
I have an important deadline to meet with this game, and I can't work on the game at all without it crashing.
Answer by sephytreebeard · Mar 27, 2020 at 01:18 AM
i have had this problem in all versions of unity past 2018 and need features from the current version, sometimes it looks like it stoped and it works fine, but just give it time and it crashes,
active assets on the scene
gaia pro
over 60 assets in project
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