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Question by RZenk · Jun 16, 2017 at 03:45 PM · 3dvrresolutionstereoscopicstereoscopy

Using "Stereo Display (non head-mounted)" in Virtual Reality generates very low resolution

I'm trying to get Unity running with Nvidia 3DVision. So far i can get the stereoscopic image, when i activate "Virtual Reality Supported" using the "Stereo Display (non head-mounted)" SDK.

However, when i use this setting the resolution gets so terrible it's unusable. Also the splash screen is grey, instead of blue (and also very pixelated). This occurs whenever i build the game in this setting, even if stereo 3d isn't activated in the configuration window.

If i build the game with stereo display setting disabled, everything works fine. It also works with split stereo display setting, but as soon as i use the stereo display setting it gets messed up.

I tried looking everywhere, but i couldn't find any solution and i tried all kinds of settings. Maybe it's a bug? I'm a bit of a noob in unity. Would be really glad if someone could help.

Thanks in advance

I uploaded a screenshot of the splash screen:

alt text

splash-screen.png (59.6 kB)
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Answer by RZenk · Jun 30, 2017 at 04:03 PM

So i found the reason for this problem (in case anyone encounters the same issue): Somehow using the two camera setup (one for each eye) causes the rendering to get very bad. I filed a bug report for the problem.

However the splash screen is still grey and blurry

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avatar image RZenk · Jul 01, 2017 at 03:21 PM 0
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The bug has been fixed in 5.6.2p1

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