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IAP able to keep buying Non Consumable
Hi, I am testing Unity IAP on Android. My Unity IAP builder already added the product as NonConsumable, and also I am using gmail account with testing access so I dont get charged with my test orders.
However on my game build, I am able to keep purchase this non-consumable repeatedly. It shouldn't happen as nonconsumable is only one-time purchase.
Any advice would be greatly appreciated. Thanks.
I am getting sort of related issue. After I have bought a non-consumable product, each time the game starts and IStoreListener initializes it tries to restore the purchases and I get error of OnPurchaseFailure and the reason is DuplicateTransaction. So the handler of the non-consumable purchase is not executed anymore and (in my case ads) the reward is not given. Can't figure out what is wrong with it.
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