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Question by LaowPing · Sep 12, 2016 at 04:40 AM · camera2dtexture2dmovingfade

Fade between two moving cameras

I have 2 2D cameras in my game and I want to know how I would fade between them while both cameras are moving.

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Answer by rajan4uto · Sep 12, 2016 at 09:54 AM

you can use one black image with canvas group, where you have change the value of alpha from 0 to 1 smoothly then change the camera and do vice-versa. Example:

 public CanvasGroup canvasFade;
 //duration of fade, it means it will take 1 sec.
 float duration=0.5f;
 public void SwapCam()
 {
 StartCoroutine ("CamSwap");
 }
 IEnumerator CamSwap()
     {
 for (float timer = 0; timer < duration; timer += Time.deltaTime) {
             float progress = timer / duration;
             canvasFade.alpha = 0 + progress;
             yield return null;
         }
         //swap your camera here
         for (float timer = 0; timer < duration; timer += Time.deltaTime) {
             float progress = timer / duration;
             canvasFade.alpha = 1 - progress;
             yield return null;
         }
 }

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avatar image LaowPing · Sep 12, 2016 at 08:05 PM 0
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I see what you mean but that's not what I want (I probably should of been clearer). I don't want one camera to fade to black and then fade the other one in. I want to fade from one camera's view to the other cameras view. I saw a response to a question similar to $$anonymous$$e where they suggested saving one camera's image as a texture and fading that in, then switching cameras, but that was for static cameras and $$anonymous$$e are moving. Is there something similar to that or a completely different option that does the same thing?

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