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This question was closed Feb 13, 2020 at 08:25 PM by ZachRoman121 for the following reason:

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Question by ZachRoman121 · Mar 24, 2017 at 10:42 PM · raycastraycastinglayerslayer

How do i make my own ignore raycast user layer?

Hello! I am trying to make an ignore raycast user layer. How do i do that? Or. Is it even possible? I'm new to raycasting..

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Answer by MostNimbus · Mar 26, 2017 at 08:39 PM

You mean, you need a raycast that ignores player?

If you're new to that type of thing there is the solution:

Create layerMask variable

Go to Edit->ProjectSetting->Layers and tags

Create a layer, assign it to your player gameobject. (You can find object's layer at top of inspector, under the name field)

Get your layer number and do

  layerMask = ~(1 << 8);


Then, use your layermask in raycasting:

 Physics.Raycast(position, direction, Hit, Range, layerMask)


That should work.

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