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Question by SuperScience · Apr 03, 2016 at 04:08 AM · raycastraycastinglayerslayerlayer mask

Raycast ignore layers except

I am trying to make it so that, if a player clicks a valid place on the game-world, a selected character will move there. So I am raycasting and grabbing the location where it hits as a target destination.

However, I have had problems with the raycast hitting other things like scenery, and other characters, rather than ignoring them until the ray hits the ground (which is the location that I want).

I tried this: float range = 50; Ray raycast = camerad.ScreenPointToRay(Input.mousePosition); RaycastHit hit;

     if (Physics.Raycast(raycast, out hit, 8)) {
         if(Input.GetMouseButtonDown(0)) {
             selectedPosition.transform.position = hit.point;
         }
     }

... and then put the map tiles into Layer: User Layer 8 - "Walkable"

However, now all clicks are ignored. What am I doing wrong? Thanks!

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avatar image Fredex8 · Apr 03, 2016 at 11:06 AM 0
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RaycastAll can be used to raycast through players scenery etc and then just look for the object tagged Ground or whatever you are looking for.

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Answer by giorashc · Apr 03, 2016 at 11:19 AM

This is how you should call RayCast if you want only colliders from the "Walkable" layer to be hit:

 Physics.Raycast(raycast, out hit, range, 1 << LayerMask.NameToLayer("Walkable"))

This will return true only if the ray hit an object from the Walkable layer.

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