Object spins off in gravity
Hi guys, I applied the default gravity and let it run its course on my objects and they spin in a downwards-out kind of angle instead of just going straight down. Got any ideas on why this might be happening? btw I believe everything that should be checked and unchecked is.
UPDATE
I isolated the reason as having a box collision on a sprite object, but I still do not know why the gravity changes.
Answer by KidRigger · Apr 23, 2016 at 06:43 AM
The object might not be exactly vertical and stuff, it happens with RigidBody. Go to RigidBody constraint and tick on x and z to disable toppling. That's it, if I'm understanding the problem correctly
I already tried leaving only the Y constraint unchecked, and it does not move now
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