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About Mesh Collider
For some reason "Mesh Collider" isn't move.
My process.
I made cube which scale is (10,1,10) in (0,0,0).
I made sphere which scale is(1,1,1) in (0,10,0).
I rename the spahere to ball.
I delete ball's component which is "Sphere Collider".
I made "Mesh Collider" in ball.
I made "rigidbody" in ball.
Resulting in,the ball through the cube. Why the ball through the cube?
I don't want the ball through the cube.
Sorry this question is very hard to understand. What do you want to do?
I want to use "$$anonymous$$esh Collider"
now my component is looked by picture 
Answer by RLin · Aug 10, 2015 at 02:14 PM
Mesh colliders on non-kinematic rigidbodies must be marked as convex to function.
You have a error in your console that will tell you waht teh problem is
UnityEditor.DockArea:OnGUI() The mesh for the Convex mesh collider is limited to 256 or less Vertices.Cooking::cookConvex$$anonymous$$esh: user-provided hull must have less than 256 vertices!
Thank you. I use cube ins$$anonymous$$d so the move become good.
But I make a ring. That isn't fall good. This ring stop by top of cylinder. why this ring hit to cylinder?


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