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Question by b h · Aug 10, 2015 at 01:30 PM · rigidbodymesh colliderthrough

About Mesh Collider

For some reason "Mesh Collider" isn't move.

My process.

  1. I made cube which scale is (10,1,10) in (0,0,0).

  2. I made sphere which scale is(1,1,1) in (0,10,0).

  3. I rename the spahere to ball.

  4. I delete ball's component which is "Sphere Collider".

  5. I made "Mesh Collider" in ball.

  6. I made "rigidbody" in ball.

Resulting in,the ball through the cube. Why the ball through the cube?

I don't want the ball through the cube.

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avatar image nullgobz · Aug 10, 2015 at 01:51 PM 0
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Sorry this question is very hard to understand. What do you want to do?

avatar image b h · Aug 10, 2015 at 02:01 PM 0
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I want to use "$$anonymous$$esh Collider"

now my component is looked by picture alt text

picture.png (201.7 kB)

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Answer by RLin · Aug 10, 2015 at 02:14 PM

Mesh colliders on non-kinematic rigidbodies must be marked as convex to function.

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avatar image b h · Aug 10, 2015 at 02:54 PM 0
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I mark that, but moving isn't change. alt text

picture.png (269.0 kB)
avatar image fffMalzbier · Aug 10, 2015 at 03:23 PM 0
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You have a error in your console that will tell you waht teh problem is

Cooking::cookConvex$$anonymous$$esh: user-provided hull must have less than 256 vertices!

UnityEditor.DockArea:OnGUI() The mesh for the Convex mesh collider is limited to 256 or less Vertices.
avatar image b h · Aug 10, 2015 at 03:58 PM 0
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Thank you. I use cube ins$$anonymous$$d so the move become good.

But I make a ring. That isn't fall good. This ring stop by top of cylinder. why this ring hit to cylinder?

alt text

alt text

picture.png (254.1 kB)
picture2.png (153.3 kB)

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