Post time at the end of the level
Hello, I have created a timer for my game and I want it to post it when the level ends or the player dies in a different scene. Can anyone help me ?
This is my timer code if it helps anyone :
 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 public class Timer : MonoBehaviour {
 public Text counterText;
 public float seconds , minutes;
 // Use this for initialization
 void Start () {
 
     counterText = GetComponent<Text> () as Text;
 }
 
 // Update is called once per frame
 void Update () {
 
     minutes=(int)(Time.timeSinceLevelLoad/60f);
     seconds=(int)(Time.timeSinceLevelLoad%60f);
     counterText.text = minutes.ToString("00")+ ":" + seconds.ToString("00");
 }
 }
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